![]() ![]() Armed with a camera that switches to first-person (and can be flipped to take selfies if you’re getting Snapchat withdrawals), you’ll scout out the many room-like scenes, hunting down the wildlife, completing photo challenges for a club, monster-hunting, and promoting local businesses. Source: PR Toem PS5 ReviewĮntirely a calming experience (unless you can’t find all 54 critters from the base game), there are no hazardous items or threatening behaviour from orcs, cartel members, or hellspawn, nor are there any lives, continues or challenging gameplay mechanics. Nana isn’t the lecturing type, and more so on the practical, informing you that to follow the path of photography enlightenment (making that bit up), you have to ascend Kiiruberg’s Peak to experience the phenomenon that is the title of this game. In the game, you play an aspiring photographer – a proper one, not one of those foodie/selfie types – that lives with their nana. Simple in design but oh-so-adorable, cuddly and, erm. As you’ll no doubt have seen through screenshots and trailers, the art style combines 2D characters and a 3D world. 17 on Nintendo Switch, PlayStation 5, and Windows PC via Steam.Disney Dreamlight Valley Early Access Previewįuture developers, take note if you want to get in my pants: serve up a black and white aesthetic, along with some customisation, and you can save yourself the pennies on grog and flattery. Like in A Short Hike, getting to the top of Toem’s mountain as fast as possible is not the point, because the sheer joy of these worlds is built to be savored. It feels similar in this way to Adam Robinson-Yu’s A Short Hike, the indie breakout from 2019, despite the two games being nothing alike mechanically and visually. There’s just enough in Toem that I want to (and actually can) uncover all the secrets. It’s the sort of game that I want more of, but I’m thankful the developers stopped when they did: Every new discovery and world feels fresh and fulfilling, and not a single moment felt overwrought. The game itself is small, just over three hours to complete, but manages to pack so many sweet moments into its concise world. The simple mechanics of stopping to snap a photo - sometimes with light puzzles that include a tripod or horn to surprise subjects - work so perfectly with the goofy charm of Toem’s towns. Mostly, helping means taking photos, but it sometimes means whimsical and silly tasks, like taking a ghost on a date. Bus trips to each of Toem’s locations require a bunch of stamps on the bus pass, each of which can be earned by helping out locals. The camera is essential not only in capturing that trip, but actually traveling through the different cities and towns, too. When Toem begins, you’re given a camera with some basic functions, letting you zoom and take selfies, and you set out on a journey to the top of a mountain to photograph something called the toem. It perfectly uses the snap of a camera shutter to evoke a cozy, lived-in world. Toem is the next iteration of the photography game. Before Toem, Umurangi Generation used photography to tell a story of a decaying world Alba: A Wildlife Adventure used the practice in its feel-good story about saving and appreciating natural environments and, of course, there’s New Pokémon Snap, a game using photographs to test your perfect timing. It’s part of a growing number of photography games that use the act of capturing photos - and noticing environments around the player - as the main function of the game. In Toem, developer Something We Made’s game is built around the idea of a photography mode. There’s no real standard for photo modes: Most come with zoom and camera movement, but no two are the same, allowing players to take a breath to capture something with a shutter click. Many big-budget video games come with a dedicated photo mode these days - a tool designed specifically for capturing a game within a single frame.
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